![]() ![]() I used Radius at 20, Brightness at -100 and Contrast at 100. You may have noticed the image has a faint shadow/glow/whatever surrounding it, for that you can go to Effects -> Photo -> Glow and adjust the sliders to your liking. I used a fancy font I found on and just made a fancy word instead of Space. Again, load it up in Paint.NET and select anything you want deleted or replaced and just, well, delete it.Ģ. The image has been properly saved, load up the game and enjoy easily findable ore! You can see this as a cheat, but well, that's up to you.ġ. When saving, you will be prompted with many options on how to save it, I just clicked OK and it worked fine (this will be different for the main menu image).Ĥ. dds file has one layer only otherwise you will not be able to save it as a. If for whatever reason you have 2 layers, select the first one and press Ctrl M, which will combine the layers into 1. Bright red produced a somewhat darker, crimson reddish ore that is easily distinguishable from any other.ģ. White and black produced weird results, not really bumping visibility up at all. Just erase the image as it is and fill it with another color. I have experimented with just changing the whole area of the image to a single color (black, white and red) to see what works best in terms of visibility. This is the actual texture file of the ore and contains the correct color. I will experiment with this later however.Ģ. I have no idea how that exactly works, but since almost all the _ns.dds files of all ores look pretty much the same to me, I left it unchanged. The second files, _ns.dds, is something related to how light reacts on the ore. The 2 files are named Platinum_01_ForAxisXZ_de.dds and Platinum_01_ForAxisXZ_ns.dds. The 2 files are found in the Content\Textures\Voxels directory of wherever you have SE installed. I found Platinum very much alike to Stone and Silver so I decided to change it to bright red. ![]() I read somewhere Photoshop is also possible but Paint.NET is more user-friendly and in every way waaaay simpler to use.įor this tutorial I will be looking at 2 files for ore, namely the 2 texture files for Platinum Ore as it appears on asteroids, and the main menu image (the title astronaut image) The program I will be using using is Paint.NET (which you can get here: link). dds file in the SpaceEngineers\Content folder to their liking with as less hassle as possible. I am writing this for those who wish to edit any. I am a newbie when it comes to trying and editing whatever files there are. package using whichever tool you started out with.Note: This is just something basic for those who have no idea what to with a. If I'm doing a set I do a Save As, then keep clicking the Undo button till I get past the Fill step, then do the whole thing over with a new pattern. You can just save it, or, if you're doing a set, do a Save As. If you want to make the garment more sheer, you can use this after you've merged all the layers down. Also on Layer Properties is a slider for transparency. Click OK when done.Ĭlick on Layer Properties, Mode/Overlay. Use the Zoom slider to adjust the size of the pattern, and the Placement sliders to adjust vertical and horizontal placement. The pattern fills the selected area automatically. dds you've extracted in Ĭlick on your Magic Wand in the Tools panel and click on the empty space.īrowse to your seamless textures and click on the one you want. ![]() ![]() If you need one to try, right click on this image and do a "Save As" to your desktop You'll need the Fill Plugin linked in the post above. ![]()
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